Project Name:Apocalyptic Arena. Project Length:Till December as of now, will determine a time once the roadmap is complete. Compensation:Paid based on agreed Involvement post-launch, will explain more in a meeting. Responsibilities:As the Leaders you will be overseeing your specified department in this case the Art…
Hello all. I was wondering why most game engines still fail to sort the drawing orders for transparent objects, but the default rendering engines on Max and Maya can sort them out on their renders with no issues. I'm using Unity and there seems to be no workaround to that problem unless you're using Unlit soft edge…
Hi, I am Arun Nagar and i am a Contract Character Artist. I am thinking to improve my Personal portfolio with a new character, which can push my skills far in 3D character. So thiniking to do a Fan-art. I recently saw "The Order 1886" trailer. And I liked it a lot, specially the main character "Sir Galahad". Hope for the…
Hello. I would like to ask You for Your help with material id order in Unreal Engine. I remember that some time ago I was just adding "skin00" and "skin01" to my materials and it was enough. But right now I noticed that it isn't working anymore. I tried various versions with "skin00" or "_skin00" but after importing my…
The finished model.. :) ---------------------------------------------------------------- Hey guys. im currently modeling the first order helmet but got stuck in the progress. i dont know how i can add the small detail. I can't make it work with floaters or the bend modifier. is it posible by making an Zbrush alpha in 3DS…
With the increase in awareness spread by media, people have become pretty much conscious. They want to look good and stylish, all the time. In order to make people stylish and trendy, you will see that many brands and fashion houses have been selling amazingly designed products. The demand for branded and designer products…
Hi! I finished this project! Link to Artstation page with all renders and videos - https://www.artstation.com/artwork/3dPNwg Here some renders: ---------------------- Hi everyone! I've finished The Order: 1886 game and it inspired me to create a gun from this game. I found this cool…
Hi polycount, I've been looking at some of the Ready at Dawn presentation files for The Order 1866 (The Character Art and Shot Lighting Pipelines - p. 56ff.) and I came across the detailing part for the characters. However, I don't really understand how they did the surface details: They modelled the meshes in Maya and…