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Material ID order in UE4

Peksio
polycounter lvl 4
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Peksio polycounter lvl 4
Hello. I would like to ask You for Your help with material id order in Unreal Engine. I remember that some time ago I was just adding "skin00" and "skin01" to my materials and it was enough.

But right now I noticed that it isn't working anymore. I tried various versions with "skin00" or "_skin00" but after importing my mesh it still is random.

Did something change in UE4 or maybe I am stupid and I forgot something that I once knew ? :pensive:
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