Hey guys, I'm a game artist and I always used UE4 for our games. But lately we have been using Unity for mobile games and to be honest, Unity is very limited for artists. However, I'm creating a turn based strategy game scene. I have wall models which are basically planes. Is there a way to make the material (shader)…
Hey guys so I'm having some issues with creating a reflective water shader in UDK (may). I have the scene capure reflect actor placed in the scene with a TextureRenderTarget2d plugged into it. Here are pics of the material setup: for some reason the water is all green, while the actual reflected image is merely a tiny…
The hybrid renderers give you little noise on direct lighting, but all indirect is still noisy due to nature of path-tracing and can take a good deal of the frame's complexity. I've seen the iray denoiser applied in real-time scenario, so only very few rays per pixel accumulated, and it gives a fairly stylistic look and it…
So I have this skirt made out of leaf strips, with three individual leaves at the tip of each strip: I want to render this in a game engine such as Unreal. 1) Since the skirt moves around a lot, would it be better to use a double sided shader rather than duplicating and flipping the normals? I'll be using diffuse, normal,…
I'm not simply using CryEngine because of the Workflow in general, it's super slow in comparison to UDK. Plus I like the freedom that UDK gives you, with being able to create whatever shaders you want and need. The pros about CryEngine is hard to deny though, awesome shading, dynamic lighting, environment probes. It's just…
Hi Guys! In the past two months I worked on this water shader, if you could give me some feedback that would be great! You can buy it here: <a rel="nofollow" href="https://goo.gl/7fHdtJ" title="Link: https://goo.gl/7fHdtJ">https://goo.gl/7fHdtJ</a> Video : https://www.youtube.com/watch?v=jUQEa73aHG0
So I am working with Max 9 and randomly when working the shading of my object turns off and all that is left is a Red Wireframe of my object. Generally Max will crash with a corrupted file error and attempted auto save which will generally keep the Red Wireframe problem but not always. I have tried hitting all the…