Hey guys, so I recently (last night) had my computer completely just screw me over, and I had to wipe it clean (I think reset is the actual term) so I ended up losing all my work for 3 of classes, which sucks cause I have 3 projects due next week. So now I'm all paranoid about losing my data and am backing it up in every…
Ah, just read Ghosts post and he stated money went to opened item... --- But yeah, Valve determines rare item status, and that is to get people to keep buying crates. Like Unusuals in TF2 (which are random hat/effect). I don't see how it would be more fair to give them more in that regard. That's just Valve's preference on…
Hey PC, So I am working on a level for school of an old abandoned hospital and I have a long hallway that i want to line the sides with trash/debris... stuff like that, make it look old and dirty, as well as cover the connection between the floor and the walls. I am wondering what the best way to approach this is. Would is…
So I'm creating a low poly field tent for a game and I've hit an issue where I need the inside of the tent to have outward facing normals. I've tried selecting the face and extruding them but I get unsatisfactory results with edges peeking through and overlapping faces. How would experts or people who know what they are…
"NOTE: Mask must be cleared in order to DynaMesh" is slowly becoming the bane of my existence. However much I try to clear a mask this message keeps popping up preventing the DynaMesh process. The weird thing is that if I try to split the masked area off it complains that "Mesh must be partially masked before executing…
Well in Unity, the less materials, objects and textures the less draw calls you'll get. So think of what will be seen and what will be needed. If you have many buildings that each uses 1 material/texture you might end up with more materials than needed. When you split them up in just 3 materials, for "tileable roofs",…
i generally make a highpoly first.. its a pain in ass to make a lo first and its just a horrible workflow.. you can make a model that is low in polies for zbrushing.. just use all quads.. zbrush hates triangles.. even though there is a convert tris to quad button in zbrush i just never used it.. so i dont know how that…
"I know this is gonna sound crazy, but what if we never knew each other before now... and everything you remember, and everything that I'm supposed to remember, never really happened, someone just wants us to think it did?"
Hi, i'm going to be teaching a class involving game character creation using 3D studio Max 7 at a local college. I have been working with Maya and XSI in recent years so i'm not quite up to speed with which games best support this version of Max. I was hoping to get some recommendations on the best game to use for this…