Hello everyone! thank you so much for reading this, I really hope you guys can give me some inputs to help me clear some things up when i'm doing my workflow to achieve my goal. My goal : Hand painted models/scene/texture What i want to achieve is something like this (awesome stuff from FAF) : My current workflow :1.…
Heya! Been working on this for the past two days, the infamous grass texture! It's mostly unique with some repeating elements to speed up the process, painting grass straws is really fricken boring. I'm at a bit of a loss, in hindsight I wish I painted in stronger shadows and I'm reluctant to go filter crazy on it, it…
I was just watching the Eat3D tut on vertex painting and didn't catch if he mentioned overlapping UVs or not. I'm laying out my UVs now and am about to try this technique for the first time and am really hoping to cut down on as many mistakes my first go round. When I import the mesh with four overlapping shells, should I…
I will try this out too. I hope it is easy as ABC. However, though a lot of people might take such things for granted, a ton of work goes into making car paint such as car paint screening. Car makers test car paint and ensure that it can stand up to the punishment the elements deal out and don't even charge people for it.
Painting obsidian...I'm trying it on my Smoke Elemental for one of the pieces, my suggestion is to only paint whatever your engine will not be able to handle. If you can, try and use a specular map, and an environmental map (for reflections). Paint it black, and include any shades from the obsidian reference that Soccerman…
Hey guys I am currently working on this low poly pigeon for a mobile game demo and trying to improve the painted style for the game. If any of you guys could give me some critique, advice, or anything to help with hand painting small (512x512 or 256x256) textures, I would very much appreciate it. Thanks! (yes I know I need…
Hello! This is my first posting in a very long time, but this year one of my goals is to document my process more often and I thought that this would be a good place to do that. I also intend to work on my hand painting which is the reason that I chose Grace Liu's concept from the ArtStation Beyond Human challenge (that…
There is a bug in the painter making it not possible to undo or redo your actions while painting. Happens both in full shaded and quick edit painting. I'm pretty sure this wasn't an issue in the first version of 2.0 but i'm not 100% sure since i didn't use it that much. Thanks.
I’m using it in Max 2025. I really just change a couple settings before hitting Go… adjust the interval to 1 sec, set resolution to 1920x1080, and point the directory and the file type to PNG.
I'm retopologising in zbrush and sometimes when i move points they go into the object and it's a little time consuming to keep checking every movement. Is there a way to make the point ride along the surface?