Main Tasks and Responsibilities: Reporting to the World Ergonomic Director, the successful candidate will be responsible for studying/producing UX and UI for our games on smartphone/tablet. As an expert in ergonomics and graphic design, you will contribute to the conceptualization and production of appealing interfaces…
We're looking for a Senior VFX Artist. From the EA site here: https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000Hal4 Key Responsibilities: Responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
Downloaded gimpShop and got an adware warning. Further reading turned up the following from wikipedia? http://en.wikipedia.org/wiki/GIMPshop I tried the original authors blog link in the wiki article but got a 403. Does anyone know if a safe link exists? In general I wanted to explore options to Photoshop. Anyone know of a…
Damn that was going to be my next suggestion after the export obj. Glad you got it to work. Roadkill and pelt mapper do that in Maya. They apply a custom shader to the mesh that is suppose to be removed when you close the application, but sometimes I've seen them bug out and keep the material and it causes all kinds of…
Congrats dude, always great news hearing about someone getting into the industry. Especially people that try hard and want to get in. [rant]Though there are a few people at my studio who have no interest in games and happened to apply because the application said 3D. While there are people out there busting their ass to…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
Hey guys, I've been stalking on Polycount for some time now and I finally decided to create a post and ask for your expert opinion. I recently applied for an AAA studio and after they saw my portfolio they asked me to do an art test for them. I can't share the concept they sent me, but this is what I submitted: They…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…