We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure.
You will be self-motivated, responsive to direction and effective working to a brief. You'll be able to plan and schedule your time, work well under pressure and have the confidence to deliver to a deadline.
Responsibilities
To create character animations of the highest quality and consistent to the characters personality, design and movement style.
The ability to meet project deadlines / milestones, as set by the Lead Animator and Production.
Assist in the integration of animation with designers and engineers to create compelling in-game animation.
Consistently meet project deadlines in a timely manner without compromising artistic integrity.
To collaborate effectively with designers and other dev to understand story and mission requirements.
Qualifications · Outstanding demo reel demonstrating strong animation ability and good aesthetic eye. · Minimum of 3-year degree with an emphasis in character animation or equivalent work experience. · Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.) · Experience with motion capture. · Professional experience developing a third person action game. · Strong traditional animation/art background.
Skills · Exceptional skill in animating realistic human characters. · Fluency in one or more of the major animation packages skills in Motionbuilder an advantage. · Strong interpersonal and communication skills allowing effective collaboration with a wide variety of project staff. · Strong organisational, problem solving and time management skills.
Additional Information
Please note: ALL applications should be accompanied by a demo reel, either on DVD or a web link. · Demo reels should be no longer than 3 minutes. · Sound is not important.