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BioWare Austin looking for Senior VFX Artist

We're looking for a Senior VFX Artist. From the EA site here:
https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000Hal4

Key Responsibilities:
Responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and software. These art assets include particle systems, meshes, textures, and animations.
Partners closely with the Lead Artists and will be responsible for creating spectacular visual effects using Unreal Editor 3.
Responsible for all technical and aesthetic considerations for the project’s visual effect art style.
Manages In-Game Particle Effects work, Explosions, Gunfire, Energy FX, weather effects, etc.
Communicates with programmers/designers as necessary to bring tasks to completion.
Provides creative input specific to assigned tasks.

Qualifications:
• 5 years + experience in the game industry preferred
• Two or more years in game development
• One or more game titles shipped
• Four or more years 3D Studio Max, Photoshop, XSI or other 3D software experience with a focus the applicant's specific discipline
• Solid understanding of game creation processes & dependencies
• Must have excellent understanding of Particle systems to create realistic CG effects
• Ability to fine tune work at the pixel level
• Understanding of techniques for graphical effects, such as multi-pass textures and shaders, character skinning, skeletal animation and HRD
• Strong next-gen texture and shader creation skills
• Strong grasp of timing, subtlety, and effect
• Strong technical skills with scripting based systems
• Demonstrate a flare for what looks sensational and fantastical

Portfolio Requirements:
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. We would also like you to include your name in the subject line of your emailed application, as well as the competition number of the position(s) that you are applying for.

3D Portfolio (Please include as many of the following elements as you can)
• Examples of natural and organic effects (smoke, fire, waterfalls).
• Examples of fantastical effects animation (spells, explosions).
• Examples of rigid or soft body dynamics.
• Effects created in a game engine.
• Examples of your effects in the context of a game engine (not just black backgrounds)
• Examples of modeling texturing and lighting.
• Examples of various animations.

2D portfolio (no originals please)
• Texture creation examples.
• Effect animation done in classical animation. (optional but an asset)
• Technical drawing or color work. (optional but an asset)

Technical Portfolio (OPTIONAL)
• Descriptions or examples of technical projects.
• Maxscript: sourcecode of scripts.
• Any other programming examples or technical examples you have created.

You'll be working on Star Wars: The Old Republic. Working here is awesome. EA doesn't interfere here, so no worries there. Any other questions, just ask.
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