I'm a fan who wants to see this project finished earlier, so if you are interseted to join this project, go to www.quake2evolved.com , and if you are modeller go directly to http://www.quake2evolved.com/blurforum/showthread.php?s=&threadid=743 and check of you are good enought to bost this project!, remember, this is an…
That's a title and a half and I think this is my first personal work-in-progress thread here, hello there! This was supposed to become my entry for the Allegorithmic Road Trip contest, but I ran out of time (and skill) so I turned it into a learning project. My goals for this are: * design of a fictional vehicle (this I…
Representatives from the Creative Assembly reached out to us and asked if they could share their experiences with the Substance Designer tool suite with the community. The following article is their break down of how and why they use the technology in their art pipelines at their studio. My Name is David Foss. I'm from…
Hey guys and gals, working on a bow for clinkz, below is the concept images, and a current hi-poly wip. Already gonna alter and improve the grip and straps to look a bit more defined and less "fluffy". Any other critique would be great!
The Ambient Occlusion that Toolbag 2 generates is screen-space ambient occlusion, which isn't baked... So there is no way to render out that ambient occlusion to a UV texture.
Hello everyone, this is my 1st post here :) This is a personal project for my portfolio, that i have been working on for a while. I would like to hear your C&C to help me finish it the best way possible. Any comments are more than welcome. Model from maya : and model from ZBrush :