Hello and welcome! I am currently working on a concept for my 3D Portfolio of Samus Aran from the Metroid series, combined with the design of Portal 2. I am aiming for it to look as if Aperture Science designed and built the power suit that Samus is famous for, as I thought they would be great to mix together, while…
Hey everyone, I tried to look up the issue I am having but the closest I get is field of view or aspect ratio solutions but none help solve my problem. I hope that the problem is not deeper than that but I feel like it might be. Basically I have a scene block out set up in 3ds max with a camera to "Ideally" match what the…
Cover your desk with them, get some blinkenlights, and then use them exclusively to do your art. Get a lab coat too. You'll look like some crazy scientist from a cheap 60's B-movie.
this is some really awesome stuff. I love how efficient it is. the sci-fi stuff at the top really reminds me of the old B&W Robotech: Sentinels comics in a very good way. And you wail at 3d? so cool!
Not getting too good a view on the tread part of the tires in that render, and that middle "disk" between the three bolts on the rim is rotated diagonally in the concept. Other than that it looks great! :) But, good God did I hate that vehicle in the game B|.
We are looking for a animator to do some heavy lifting for the 3D artists on the project. Rotting circuits is the title you'll be working on. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. What's in it for you: this is a perfect opportunity for someone looking to add to there…
Art degree: How helpful has it been for you? How has it been/not been helpful for you? A) Really Helpful B) Not Helpful C) People just ignore it/ Useful once in a while D) You have to hide the fact that you ever did it
Hello and welcome to my sketchbook. I'm Stosh, an Environment Artist. This is to better my work toward bettering my portfolio. I have plans for great projects and daily work routines to get better. I'm hoping to get some constructive criticism on my work to make my larger projects more refined while learning through…
Getting furthur in. Still loads of work, have been learning a new (for me) non destructive workflow in Z-B, using a combination of layers and morph targets. Lower jaw still needs some work, as do the eyes and temple area.
I would recommend adding a lot more cuts (at all of the parts on the cylinder that bump out). If this is a low-poly object however, I'd recommend A) reducing the polys, and B) using floating geometry instead of adding the extrusions along the shaft of the mace.