Hello and welcome!
I am currently working on a concept for my 3D Portfolio of Samus Aran from the Metroid series, combined with the design of Portal 2. I am aiming for it to look as if Aperture Science designed and built the power suit that Samus is famous for, as I thought they would be great to mix together, while retaining the iconic aspects of both.
The final gun will probably be somewhat of a combination of the two versions you see here. Even though I will be reworking the visuals substantially, I like the ability of "A" to compress down into an oval like the turrets in Portal, but "B" is obviously the one that is further along. Ill probably take the barrel of "B", and put it into the shell of "A", for the most part.
I still need to go in and refine a few more areas, and add some smaller details here and there before its finished, so Ill do another update once thats done. I know some (or most) of my perspective is off, but hopefully you get the idea (I'm not a concept artist haha). Also, the shoulders are different sizes, as I am still working out what size they should be, and will nail that down when I go to refine that area.
(Don't worry, there will be a Morph Ball as well haha)
In conclusion, huge thanks to Gorrem who helped me out in terms of brainstorming how everything should blend together, as well as for some incredible design discussion / direction!
Feel free to post any comments or critique below! I would love to hear your feedback!
Enjoy!
PS - Links to my portfolio, as well as my blog are in my signature below!
Replies
Oh well, it was kinda fun to just attack it loosely just to see what happened in a short amount of time.
I also decided to reduce her breast size, which can be seen between "A" and "B" (Larger and reduced, respectively), even though Samus is typically depicted as being quite busty. I would like her to look a bit more athletic, while still retaining the subtleties that make the female form so beautiful.
I have a lot of work left to do on this sculpt, as can be seen by some areas being clearly unfinished. I have just moved to the head, and have blocked it out, but need to go in, and do some more proportion adjustment, and detailing. I think I may take a break from it and start the arms and lower legs, but we will see what happens.
As always, critique is welcome!
Enjoy!
I think you'll be fine for the breast lovers.
The hamstrings look a bit odd though. Never quite seen that much definition.
Thanks for the crit!
I was trying to capture as much subtly as I could, and it kind of turned into a study. Oh well, haha.
Feel free to leave any comments or critique!
Enjoy!
But Keep going, i'll see it !
I plan on reducing the size of the shoulders. They will probably be somewhere between the scale they are in the front view and the back view (leaning closer to the back's size).
Honestly, I have been thinking of doing a redesign on the shoulders, but will get to that when I get closer to modeling her suit. For now I am just getting her body in. I was kind of thinking of making the shoulders a bit cleaner, but I'll have to play with them.
Ignore the legs I have not put the muscles in. I have not put in the Serratus Anterior, or the External Obliques either. For now I am moving on to other areas to get a break from the back. Let me know what you think though!
Enjoy!
I'm no master of anatomy, But she seems a little skiny atm (ribs showing, Neck fairly slender). I'm not intimately familiar with the character, but she seems to be a healthy full figured women with herioc proportions.
Looking good though Can't wait to see you get into the suit.
Enjoy!
This is just a block out of Samus's armor from the concept. The goal with this is to quickly figure out what may need to be rethought from a 3D standpoint before I jump all the way in to the actual pieces of the suit. I am still nailing down certain areas of the concept that I previously didn't flesh out as much in the drawing as well, so things will probably change a bit as I continue.
I still have a long way to go, but either way, it's super exciting and energizing to see her represented (albeit quite jaggedly) in 3D as I'm really excited about pushing this further!
Feels great to be doing art again!
(and also not to be packing or unpacking boxes)
Starting to model the armor in Maya.
Maya armor pieces loaded into ZBrush.
Critique welcome!
Enjoy!
The arms, shoulders, and torso are still just block outs for now.
Critique is welcome!
Enjoy!
Shaders provided by Leo Covarrubias.
Let me explain the inner leggs look good but once you start looking downwards you can hardly see the side "panels" at her knees, the circular discs looks like its detailed there but I can't tell.
Maybe it is my eyes going bad from staring at a screen all day for days on end.
Thanks for the critique / compliments! The black under suit is still just a block out right now, and has not been sculpted other than just worrying about silhouette. I will be doing some stuff with spec when I texture it to bring out the forms there as well, but currently i do agree with you, and all the black areas will probably be a bit lighter when I make the textures.
The knee hinges I made during a previous iteration of the leg braces, and scaled them down to work with the latest idea. I think that when I scaled them the details became too small, and I agree with you that they just don't read well anymore. I don't want them to pull your eye too much though, as I'm trying to have a nice balance from top to bottom. She has big forms at both poles, so I don't want one to override the other. I may wait until I get the shoulders figured out before I jump back down into the legs.
Also I may Bevel the edges of the supports on the braces, as maybe that will help things read better. Additionally I plan to bring the edges out a bit when I texture it so they pop a bit more, although I want her to remain fairly clean.
I plan to put a specular pattern on the black under suit to accentuate forms on it as well, although I do want to preserve the high contrast of the concept.
Thanks again!
PS - I like the white alien creature on your blog! Lots of cool personality!
I will be updating her when there is more of an obvious change.
Stay tuned!
Placeholder geometry: Undersuit (silhouette done though), Bolts on legs, Shoulders, Chest Armor/Collar/Back
Let me know what you think!
Shaders by Leo Covarrubias
Enjoy!
I will post another update soon containing the updates to her armor. I want to try out a new rendering program before I post those. Stay tuned!
Enjoy!
It's pretty much done at this point except for some surface details that will be added in ZBrush. Scroll all the way down to see examples of the pack's functionality.
Enjoy!
Enjoy!
Yes definitely give her an arm-gun. It's so iconic or the character and the asymmetry will make her much more interesting.
Might wanna make the shoulders smaller. I'm skeptical to if she'd be able to move properly. Strongly recommend to implement a simple rig asap for testing if any pieces intersect.
What has always impressed me with her design was that she was unmistankingly female, despite her robust proportions. Your version's current state looks more male, having a wide torso & narrow hips. The hip-bone area, which should extend furthest-most to the side of front-view silhouette, is practically a hole. The form around it might look cool, but from the feminine POV I think its counter-productive. The stiff lower-legs don't help either.
A 3rd element which just seems an odd-one-out is the inner-thigh 'padding'. They look cool by themselves, but they should repeat elsewhere as well, or none entirely.
This is probably too late for being a constructive critic at this point, but might as well consider this for next time