Hey everyone. So at the VFX studio I work at we are doing a "post mortem" after completing a 2 year project, during that time my work was mostly texture work. Now looking back one of the biggest time thief was exporting textures from Substance Painter locally on the machine and then moving them to the server, over 2 years…
Hey there everyone! My name is Marcel and I'm currently learning a 3D workflow to create game-ready characters. Never really sculpted before, so I'm following different tutorials online. The workflow I want to try out, since I have all the programs required available is sculpting in zBrush, retopo in Blender and texturing…
This is a scratch and dirt generator for Adobe Substance 3D Painter. It consists of two general parts, one of which is completely free. This free part includes creating scratches and dirt using parameters connected to predefined functions. In this section, you have many parameters to create your proper lines and scratches,…
I'm still pretty new to substance. I get everything painted and looking the way I want in painter, but when I bake them out and import them into an external program (I tried marmoset toolbag 3 and redshift for c4d) I end up needing to heavily tweak the textures in those programs to get them looking right again. So one…
Set the size of your first node imputs (the first node you pluck your bitmaps into) to "absolute" or the size of your project in general (just double click on the empty side of your graph, top right is your size options) and change the resolution to what you want, e.g 1 or 2k. What is the size of your project? A good thing…
I'm very very new to 3D modeling and texturing and I would say I'm familiar with most terms that the everyday noob would know. I have spent the majority of my time modeling and watching modeling tutorials to better understand the current program that I use (3dsMax) and that has been coming along fine. What's bothering me,…
Ok, so I'm trying to make a filter to do a large portion of my initial texturing work and have it work in painter. However, every time that I get it into painter and try to apply it to a fill layer, it keeps saying [Effect Procedural View] Effect selected can't be used as an effect because: generic output is defined and…
Hi there, firstly I suck at uv'ing. especially on large buildings. I have modelled a large aeroplane hangar with interior and side rooms (all non modular). when automatic mapping the building it looks ok except for the texel density is all over the place, and some of the u.vs are on their side (which i tried remedying with…
Hello, i've just downloaded substance painter and the fisrt thing i noticed when switching to render mode is that it's way too slow for the GPU i'm using (RTX 3070) so i checked the rendering settings and i see that both my CPU and GPU are active but when i check the task manager i see that my CPU is used 100% while my GPU…
Hello there, this is something that I've been trying to resolve for a few days now, and I thought that maybe it's time to ask someone else for help since I don't seem to make progress on that matter from my research. First and foremost: I'm using - Blender 2.82 for 3D Modelling, UV mapping, and Exporting - Collada as file…