In Maya I just take a cube and Bevel the edges with the Offset (Fraction if you're in 2015) set to the maximum value, and with Merge Vertex on. It's not 100% perfect, more like 95%, but good enough for modeling. Actually, here is some MEL I just quickly slapped together. 2015:polyCube -sx 1 -sy 1 -sz 1 -n…
I agree that the square template is working against you. It could help to design your wall segments to fit together from the front and side. The walls in the generic wall tutorial you mention above do a similar thing. You also mentioned that building the lowpoly takes too much time. I find that (assuming I'm using one…
OK, done. Get the script here: http://www.greveson.co.uk/scripts/maya/mopRevealReference.mel Put it in your My Documents/maya/scripts/ folder. If you're running Maya currently, type rehash; into the MEL command line to reload the script folders so that it will detect the new file. To run it just have a shelf button or…
KDR: There are 10 textures at 1Kx1K: 5 sets: 1 normal, 4 team. Each set has a head and a body. The body textures were exported as tga and imported into DXT-1. The head textures have transparency and are 2-sided, so I created 256 color bmp files and imported them into DXT-3. Finally, there's a 256x512 portrait. lkraan: It's…
Hi PolyHertz - that is the gizmo im refering to, that does not appear for me when I choose Planar mapping or cylindrical for that matter. I havent tried the other mapping options. Is there some random toggle im missing for that to show up? I was given a copy of Maya 8.5 from work - I cant work with a newer version because…
I received 2 weeks ago my Maya 2009 licence... I installed it yesterday night.... And this shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiitt!!! They modified lot of stuff and cannot understand why... A - switch between the change pivot tools and object mode is shiiittt.. B - The mulit color component selection compeltly and…
So, recently i considered applying for a job at Jagex, since their offices arn't too far from where i live at the moment, i spoke with one of their modellers (PC member too i believe) and they linked me to an art test, so here is my crack at it. "General restrictions for all models In addition to the tri limits the…
Were looking for a Technical Animator to take on the more technical aspects of our animation pipeline. Candidate should have the ability to rig characters and faces, create control UIs, streamline animation pipelines etc. We are equally interested in film industry candidates as game industry candidates. Qualifications: …
Hi! My name is Kenny Greenblatt and I'm currently looking for work - remote, temp, contract, and on-site; willing to relocate. I have been an animator for 7 years with over 3 years professional experience in the industry. I graduated from the Florida Interactive Entertainment Academy with a MS in game design, concentration…
Hey guys. I'm a 3d artist whose looking to break into the Technical Artist side of things. I've already done rigging for a few productions, but would like to expand my knowledge into scripting so I can advance my rigging, but also build tools and such for my team, and maybe shader scripting. I have no prior knowledge of…