Company Overview: Immotion Group brings together state-of-the-art motion platform technology with mind-blowing live-action and animated entertainment and educational content, to deliver immersive virtual reality solutions for high-footfall visitor destinations around the world. International partners include Dubai…
-- You’re a senior 3D Artist working remotely. We’re a well-capitalized, independently driven, diverse team pioneering virtual reality training at scale. You must have experience creating optimized 3D assets for games. We’ll rely on you to bring your 3D modelling expertise to the table when it comes to creating a wide…
A couple of your fellow polycounters have been working their magical hand wavings on the game; "The Other Brothers", a family friendly platformer. They are now to the point they are ready to do a little show, tell and hopefully kickstart. Luckily for you all, they have provided me with a nice chuck of text to cut and…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
Hows this, twist bone parented to hand with IK chain setup to forearm bone. Copy rotation getting local Y value from hand at 0.5 and hand and twist bone set to Euler YXZ to evaluate Y first https://dl.dropboxusercontent.com/u/1693140/Arm_multi_bone.blend (Initial rig/model is not mine, found it on blend swap or a forum…
Mechanim is used to blend animation in Unity, I didn't use it for this project. I don't know if you can key frame like this in iClone because it wasn't done that way, but I'll assume someone else could. I like 3Ds Max and I do prefer to key frame my animation rather than use pre-existing animations. I spent a few hours in…
I would say don't worry so much about the Quixel suite right now. You should get good at texturing by hand without using any software other than your image editor before jumping onto the Substance or Quixel trains. The Substance packages and the Quixel Suite are amazing pieces of software, but they definitely hinder your…
I'm at baking right now and asides from some obvious errors, I think that this is coming out quite well. Things that need to be done are getting proper UV map layouts established (I just automapped) and some cage corrections to make sure everything is properly covered. Also found the geometry only after pushing out the…
Hello everybody, I am glad to show you our game developed with Unity, Blender & Wwise SNOWBALL SNOWBALL is a FPS action game with a Low-Poly style. This is the second game developed by PROTOKOLL Studio Your goal is to protect a car in the snow from the enemies, the znowman. With your Snowgun, you will be able to shoot on…
Hello: I'm looking for someone to design "powerups" such as one would find in an FPS game like Quake or Unreal Tournament -- those cool items that spawn then rotate in place until picked up. I'll provide what ability the "powerup" is for and am looking for someone who can model (and possibly animate) a sleek, elegant, cool…