I know this is common and I believe there are a lot artists out there that are currently in this situation. I’m new at this and I was wondering if you guys can share some advice on how to manage and organize yourself so you can handle a double professional life without burning out (ok just enough to be able to do it again…
Immediate Need: Low-Poly Military Modeling and Texture Artist Another opportunity to add a freelance team member - we are seeking to fill this position immediately on a temporary and freelance basis. Most of your time spent would typically be: 1) creating and editing LOW-POLY objects with low to medium complexity (100s to…
Hello friends, I have been getting mentored by some of you fine folks on #model_design for poly modeling. This is very much a hobby for me, I tend not to give it too much time. However, I'd like to create this thread as a incentive for me to make a small poly model once a week. Inspiration is very hard to come by,…
ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…
Hello Forums My name is Ashton Jensen; I'm a reliable Level designer/Environmental Artist looking for part-time work, long-term ongoing projects depending on terms, or freelance commission work. I have a set schedule for my days I'm available certain times around the week. My time can be flexible if needed. Not accepting…
Game engines are designed to make games, you want real time renderers that plug right into max and use he same high quality shaders that your offline renderer supports, and it's already available. http://youtu.be/nnaz8q6FLCk you can see peter Jackson using similar tech when he was making the hobbit films. Same for that…
Game was meant to be a tie into the hobbit movies, but the pitch was based on Lord of the Rings Fellowship of the Rings. The interesting part is that the graphics seem way ahead of their time (game was for xbox 360) not to mention the cinematic quality. And did I mention it cost the studio 1 million $ to make it?…
yoo sup everyone! Here's my latest personal project that I've been working on for awhile and i know there's always more space to improve stuff but i'm calling this done and time to move on to next one, Heavily inspired by Hobbit and LOTR. Concept by Amazing Nick keller Hope you Like it. for more images and wips:…
Hey guys, 2nd Year at UoH Animation and one of our projects is to recreate a scene from a film or game in a games engine. I will be looking at a scene from The Hobbit for my project. Here is my Initial moodboard of the Erebor throne room I have also completed 2 first initial AO Passes, I know theres some mis allignments in…
I have made a very simple model of Lake-Town in MayaLT from The Hobbit movies. Now Im wondering how one would do the UVing for texturing in Substance-Painter. I have watched the tutorials, so I know how to do Uving now :) Heres the model: The question: Will it be better to texture one mesh at the time in Substance-Painter…