I have made a very simple model of Lake-Town in MayaLT from The Hobbit movies.
Now Im wondering how one would do the UVing for texturing in Substance-Painter.
I have watched the tutorials, so I know how to do Uving now
Heres the model:
The question:
Will it be better to texture one mesh at the time in Substance-Painter
and then bring it into Unreal Engine or texture the whole mesh together?
Replies
https://www.youtube.com/user/Futurepoly
Everything is steps, one step at a time, and hopefully down the road you will be, if you want to be, a game artist.
I know how it works, Im only trying to figure out the best way to do it in this scene