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UV one mesh at a time or do the whole mesh together

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Aasmund1986 polycounter lvl 5
I have made a very simple model of Lake-Town in MayaLT from The Hobbit movies.
Now Im wondering how one would do the UVing for texturing in Substance-Painter.
I have watched the tutorials, so I know how to do Uving now :)

Heres the model:

Capture7.jpg


The question:
Will it be better to texture one mesh at the time in Substance-Painter
and then bring it into Unreal Engine or texture the whole mesh together?

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  • DireWolf
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    To tackle this I think it's a good idea to start thinking modularity. Meaning you model/texture smaller pieces and assemble them through out your scene. The concept is very well explained and demo'd by Futurepoly. Check out their 3D Modeling Architecture playlist.

    https://www.youtube.com/user/Futurepoly
  • CreativeSheep
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    CreativeSheep polycounter lvl 8
    I'm not a games modeler, but I'd suggest do follow DireWolf suggestion. UV'ing is a technique in it's self, spend some time on some tutorials, understand the tools in Maya UV editor, then when you feel comfortable you can move onto advanced UV tools and techniques.

    Everything is steps, one step at a time, and hopefully down the road you will be, if you want to be, a game artist. :)
  • Aasmund1986
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    Aasmund1986 polycounter lvl 5
    So its best that I do a small UV set for a small part of the texture and paint it over the model and not the whole model at once? I have already watched the tutorials for UVing, so
    I know how it works, Im only trying to figure out the best way to do it in this scene :)
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