It's not the tiling I'm worried about. It's masking out parts of one brick texture to blend with another. I know I can take care of the tiling with decals and grunge masks. The first pic in my recent post just shows how I blended a mask with 2 textures. I just want to be able to define where that mask is on the model.
thanks for all the feedback. I did a search for blending textures with vertex alpha but didn't find anything. Can anyone post some good vertex colors tutorials that deal with blending textures for environments? This is supposed to be a garage. No textures just playing with lighting. modeled mountain Thanks for the help.…
Good luck on the job hunting! And great model! The only crit I have is the texture on the tube missiles things. It blends in with the overall texture of the truck. Granted it is camo, and its purpose is to blend in. Perhaps this is what your reference looks like, but i think it might stand out more, and look a lil more…
Last time I tried Alchemist it was totally useless and monstrously inconvenient . Couldn't do a thing there beyond lots of useless depth blending that could be done even in Photoshop easier ( with more control) by groups clipping . And somewhat soft,/blurry, not crisp enough outcome. Is it closer to what SPainter is now?…
What's up guys. Had a quick question on Cavity Maps. I currently use cavity maps to make my spec map pop out more, but is it useful to use cavity maps on top of diffuse, say overlay or screen blending mode? I've done some tests and can't find the right blending mode on which to set the cavity over the diffuse, but I've…
Hi, just wondering if anyone here workd on tomb raider underword, I have a question below. How is the multitexturing done, I see there will be a stone column in legend and/or underworld and then there will be a blend of some ivy or another texture. I'm wondering how you mask out the ivy texture, is this with vertex alpha…
I've just started learning 3.0 , following tutorials and such. I'm wanting to bring a mesh in from XSI and blend tiling textures together on it, like when you paint the textures for terrain in unreal ed. Does anyone know if there is a way to do it in unreal ed, or take the textures into XSI and do the blending there? I…
I do this for multiple reasons : - having cleaner bakes (by reducing aliasing) - having less space lost in UVs - easier packing if you need to do manual adjustments - reusability of your maps - stacking, trimsheet mapping...etc - ease VFX through material as it can offer cool flows - refine a base model that carries the…
I was wondering if anyone here who uses Blender has ever come across a custom material node probably made by someone that allows you to blend up to 10 materials and mix them using masks. Like Vray Blend materials? Because currently Blender mix shader only allows you to mix 2. This is very useful for very complex shaders…
Hey everyone, Just a quick question regarding high quality material creation and blending in UE4. I'd like to know what or if there are any big advantages using the Lansdcape tool to create terrains vs. just importing a static mesh terrain (which was nicely sculpted in ZB) when it comes to material creation. I would like…