I've just started learning 3.0 , following tutorials and such.
I'm wanting to bring a mesh in from XSI and blend tiling textures together on it, like when you paint the textures for terrain in unreal ed. Does anyone know if there is a way to do it in unreal ed, or take the textures into XSI and do the blending there?
I know I could actually create the terrain in unreal ed and use the displacement and painting tools there, but I'm not wanting this for an imported mesh, not the actual terrain mesh.
Replies
http://udn.epicgames.com/Two/VertexBlendingTutorial.html