Got some problems with 3dsmax 2011, in the 64bit version, when I import something it just doesnt show up, it says it's importing but nothing shows up, I do get a polycount and everything Tried it with several obj's, always the same. With the 32bit version I can import by pulling an OBJ from my desktop into the 3dsmax…
Anybody else catch the new options AD added to Maya 2014? Tangent Space: http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Polygons_nodes_Tangent_Space.htm,topicNumber=d30e184761 Vertex Normals (at bottom)…
I baked it all using xNormal as seperate pieces and then combined them in photoshop. For the fbx 2015. How do I export as a 2015 in maya 2016? I didn't see a setting to make sure it was a previous fbx version.
this may be true for 2012 as i know from being on the beta that they were mainly focusing on animation improvements and UI elements, although there were some modeling tools improvements made in 2012, i don't think they meant "weren't a focus" ever...just for this release. i guess its a common thing they do, and for each…
I have been using viewport canvas with 3dsmax 2014 for a long time now. I noticed a couple of days ago that it gives this error everytime I try to open it: --unable to convert: undefined to type: Filename. I have googled around for the solution and found this thread:…
Hey Guys. I recently graduated from Ringling College of Art and Design, 2011. I just wanted to post my portfolio here to get any and all feedback you have, as I begin my job search. Thanks in advance! Matt Bischoff PORTFOLIO LINK: http://webspace.ringling.edu/~mbischof/
Update for PC players, Reaper of Souls launching March 25th, 2014. http://us.battle.net/d3/en/blog/11867681/reaper-of-souls%E2%84%A2-unleashed-on-march-25-2014-prepurchase-now-12-19-2013
That'll be it then. Being a poor boy my GPU doesn't support DX11. Laptop has max 2015, desktop has 2016. I'm guessing that'll be it then. Thanks for the pointer there! Edit. Working in max 2015 solves the issue. Thnx for the effort :)
Do you see sub-directories something like this in the UDK base directory: UDK-2010-11 UDK-2010-12 UDK-2011-01 If you do check for your package in one of the sub-directories for the older builds.
Hello! I´m new at autodesk Maya 2014..So im having some problems with the revolve tool here.. I draw the line and closed the curves, but when i choose to revolve the curve it gets really big and kind of out proportion..:( sorry for the English..