Hey guys! Decided to start a 2D art thread to avoid polluting the forum with separate threads for every new drawing I do. Feel free to critique anything I put here. Working hard at improving on both 2D and 3D simultaneously. Here we go. September 16, 2012: June 3, 2008 The evil sailor moon was just a joke sketch I started…
My face was all smiles when I read about this... http://www.platformnation.com/2008/05/12/pitfall-the-big-adventure-for-wii/ It was easily one of my most favorite titles on the original XBOX. The humor was great, the game was fun, and it was something I could play around my family. I've always said they should make a movie…
hey all iv been trying to start modeling hand guns(well any guns really) so far im not doing to well. im going to start another one now, was thinking of modeling a Parabellum-Pistole (luger) because of its fairly simple looking shape ref pic http://cdn.most-expensive.net/wp-content/uploads/2008/04/expensive-handgun.jpg i…
I am currently currently a character for an art test.The requirements are that he has a 2 handed axe and i am to create a 20 frame animation of him swininging the axe. I am using biped 3d studio max 2008. Should i attach the axe to the models hand,weight the axe to the hand and by posing during the key frames bring the…
Just a bit of shameless self-promotion - some previews of the co-op mode I've been working on lately. :) http://www.destructoid.com/hands-on-warhammer-40-000-space-marine-exterminatus--210455.phtml…
Here's a tutorial I made to show how to create tape within Marvelous Designer. Quite simple, but maybe some people hadn't thought of it :) Alternatively, you can also change the friction of the fabric to simulate a sticky surface. This will allow for it to stick to most surfaces without having pressure, allowing you to…
Hi lakimakromedia, Once loaded, the PolyUnwrapper toolbar will automatically load whenever you open the Unwrap UVW Editor. So you first need to add a Unwrap UVW modifier to your model and then open the editor. In Max 2008 to 2011 the standard toolbar will be replaced with the PolyUnwrapper toolbar. In Max 2012 and 2013 it…
they're two version numbers apart -> max 9 -> 2008 -> 2009. yours should be from sometime in 2007. oh and improvements of course. ;) might sound alien today but back then they did put some worthwhile additions into releases still. max 9 i remember had huge speedups over the predecessor and was much more stable when using…
You're right, growth of the industry could account for some or all of the demographic shift. I did some searching and found the North America census numbers for game industry employees: 2007: 47,800 2008: 53,900 2009: 57,286 I'll take back my statement that the rate is accelerating. I do believe that a significant number…