Well the thing is that at their core, NURBS can only be UV grids ; of course there are many possible ways of combining them to make the complex shapes we associate with them, and NURBS/solid/CAD modeling packages subdivide the surfaces well enough for the display to be smooth. And since everything is parametric, the data…
Hey @MyMomHatesGames, I've had a look at your meshes and from what I can gather is that it's not so much to do with shading problems in maya, etc etc. I believe it's the way you've setup your UVs, smoothing groups etc. Essentially, any angles that top 90 degrees you'd usually make sure those two surfaces are it's own…
Repeating shapes are certainly fine, and similar shapes within a texture will help bring some cohesion to the texture. But, that said if you're going to repeat those shapes identically, with no difference in painting, then there's no reason to make the texture that large (cause that's what the tiling will do). Looking at…
This is an interesting question. I'm not sure I'll do a very good job here as I can't think of a way to explain it simply (which means I probably don't understand it that well myself), so someone smarter can probably correct me here. Anyway I will take a stab at it: To explain it I think its important to understand how…
*cracks whip* the tree leaves are too noisy, make the leaves bigger and more simplified for better results! The surfaces of the cabinets touching the walls are often not like the surfaces facing into the room, and are usually flatter and not painted, you can maybe even add pipes/electrical/utility details here.
I don't want to piss on everyone's cornflakes... I like the hard surface tools in ZB, but I still wonder how 'efficient' they are in a pipeline, even now with all the updated tools. I don't think it's ever going to overtake precision modeling methods, e.g. what happens if you need to make big changes to a hard surface…
I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
My sculpt is made up of multiple sub-tools but I've done a remesh and projected enough detail to serve as a suitable surface on which to create some plant/vine like detail. Using the CurveTube brush with Snap turned on and I'm getting some really bad results which hopefully someone can help me with. I've tried varying the…
I want next year, summer or around this time to try to make a portfolio, so i can apply and to get some intern or entry level job as 3d modeler in one the studios in my town. I want to start with hard surface, and later to learn Anatomy. My friend works there, and he told me that i can work as hard surface or/and character…