I think the main thing you have to do is catch up on current gen workflows. Even as for "lowpoly" art, today there are a lot of new techniques to make stuff look more appealing. I would say since polycount became much less important, low poly art is often a stylistic choice while your art looks like it is going for some…
use whatever fits best into your pipeline or workflow if you can. For speed on pbr environments I really recommend substance painter, make your lowpoly and have good uvs and an id map(vertex colours even) then just slap on materials and put the model in your archvis. You really don't have to add any dust or scratches or…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
Hey there great peoples, A lot of awesome documentation is out there on the internet regarding PBR but there is surprisingly very little in the way of a comprehensive resource of Measured Albedo Values. Below is a link to my first pass at gathering measured values from around the internet's various sources and compiling…
I cannot figure out why its doing this. I only have one channel and it just seems completely impossible Is this an engine problem or a problem on my end?
Welcome @annebakerim ! I think your picture didn't load. @GuillaumeLD Thanks! I wanted to keep a blue hue from the TV to offset the strong orange/yellow colors coming from the rest of the scene. Also the pool table light is emissive, but I made it a bit stronger now. I saw a cool tutorial online about getting lights to…
Anybody know about a way to assign multiple materials to a mesh via a mask? It would be impossible to assign the materials via faces in maya. Basically the idea here is to have lots of little details on a mesh get assigned a refractive shader while the rest of the mesh is a standard metallic shader. After a bit of…
I'm looking at making fully PBR plants, but the texture creation part has me stumped. I made some herbs as a test run, and I know it was horribly inefficient. Are there any good tutorials out there that cover making full plants (not grass or trees, I'm talking like ferns or rubber plants here) in a PBR workflow like what…
Hi, long time lurker, first time poster. Been active around the Unity forums for ~7 years. Now that I'm out of education it's time I started actually making stuff with my time. I've been working on a stationary steam engine. Here's the progression of the scene as I've been creating it. I've had some good feedback in terms…
Hey there, here's my thoughts on your work! In general, I'd like to see more breakdowns here -- including stuff like wireframes and tri counts helps me that YOU know your stuff as a junior artist. Here's some thoughts on each specific piece: Portal Gun - This looks nice in general. Some small things: Your albedo values are…