I used the reference in orthographic view, but the actual reference isn't perfectly side on. I did end up changing the end piece a little, it was one of the things I noticed was wrong after posting it. Here is a side view against my reference: I might just completely remake the end part, I messed it up a bit
Hey fellow Polycounters I haven't posted in a while so here is some of the more recent work I have been doing. I started up this series called the ENL- Series. ENL stands to Eyes,Nose and Lip. Here I have created an ENL of Slyvestor Stallone. This took about 2 hrs, program used photoshop.
"If you start off mediocre it will end up super ordinary at best. So start with super awesome insane biblical epic-ness and hopefully you’ll end up with awesomeness." That is some awesome advice. I always end up with less than I started with, so I'm definetly going to start OTT with my next character!
How can I smooth the ends of my mouth loops in zBrush? I want the ends of the lips to conform to some type of axis instead of just sticking out like this (messed up the mouth loops with Move Topological). Is this avoidable if I just extrude the mouth loop backwards so the mouth has an interior, which I can then use to…
LATEST PROGRESS: Yo! Currently doing a student assignment where we're meant to create a character/creature, rig and animate it and then throw it into UE4. Figured I'd make a thread going over my progress. Ended up creating some sort of mechanical medusa-type creature which I thought seemed a lot more interesting than the…
A bird in the hand is worth two in the bush, as they say-- if you're being offered a job adjacent that pays well, I think it would be silly not to take it. You can keep applying to games, and if you get an offer on that end, you can always weigh the possibilities and decide what to do. Accepting a job doesn't mean you have…
Hey all, my name's Vidas Rimkevicius and I want to try my best in participating in this contest! If curious, here's my portfolio for those wanting to take a look :) https://www.artstation.com/fakado I wish the best of luck to all the participants, a lot of amazing entries so far! For the contest I'm making a channeled…
The animations could be better, some of the animations don't seem to end properly and lose their weight at the end for example at the end of the first character's attack the sword just floats around slowly and the beginning of the Gil's attack anticipation for the heavier attack is a bit too slow in terms of motion, I also…
Next season they will fight the Gov and his new town, Steelbury, since Woodbury was easily breakable. It's almost as if they wrote this episode early on when they weren't sure they would get a 4th season so they ended on a neutral note. Not necessarily a save the day type of ending, but a things could be just alright kind…
Great work so far! It is quite the dark scene, so this probably won't matter, but the end grain of the wood on the work bench isn't quite accurate. Looks like the texture map is simply stretched from the side around the end, but the end grain should have its own treatment. Something more like this. Love your work so far.…