Now that I`ve started the 3rd study in this series of studies, I figured it was time to create a separated thread for it instead of using my sketchbook one. I`ll also be coming back to the older ones once I feel like I`ve learned enough to improve them. Feel free to criticize any of them tho. Here`s the link for the old…
The project is finally finished! Thank you to all those who gave me feedback throughout the project. Especially @Ashervisalis , @Carabiner @Lou_ , and @FULGORE . You guys really helped push this one further, cheers. The project took approx. 10 weeks, and I've done a little prop breakdown as well as an interview with 80…
Hey all, This scene is a reimagining of my friend Yuya Takeda's concept, the archive of everything part - 2 'https://www.artstation.com/artwork/VODxP' The concept was an inspiration to try 3d modeling and texturing on a bigger scale for me and not just sticking to relighting or speed design scenes. Assets were modeled…
Hi Everyone. Here is my new private artwork (You can also look it at https://www.artstation.com/artwork/toolbox-bfe53a56-b994-43d0-a03d-2c7e48e74118 where you will find marmoset viewer). I wanted to play a little bit with wood texturing. It was done as a prop for the film industry, with a combination of a game pipeline. I…
Hello, my is Quinn. I have over six and a half years of professional game studio experience as a Concept Artist and I am now available for freelance opportunities. I mainly specialize in Character & Creature design but I also have experience in designing props, environments, UI assets and promotional artwork and…
Based on the concept created by Elijah McNeal:https://www.artstation.com/artwork/bm1Wg It's taken a few weeks but it's finally over. I've learnt so much and I had a wonderful experience looking for more references I found it very challenging and beautiful! I used 3ds Max for modelling, V-Ray for rendering and Nuke for…
Hello guys, I want to share my newest PREY style lighting project. Original: https://www.artstation.com/artwork/vm0D ALL ASSETS, TEXTURES, AND ORIGINAL SCENE BY WIKTOR ÖHMAN. I did re-lighting, changed and added some materials for the Sci Fi scene. I got a lot of inspiration from PREY (2017) while playing the game. I'm…
Hey all! Recently completed my fan art scene based of The Last of Us Part II! Here are some screens, the rest you can find on my Artstation post :) https://www.artstation.com/artwork/Ovydw8
https://www.artstation.com/artwork/nPb5X Finally completed this image and learned a great deal along the way. The Photoshop work could definitely be better / more subtle, because having worked on modeling and texturing all those assets, I desperately wanted to make sure they were all lit properly! So, lighting is flat and…
Yeh. Can't fault the artwork, but I agree with PyrZern about the splash page. Seems to me you could get all the same menu items on the splash page as you have on the main website and display the scrolling artwork over the big red guy's face. To do that I guess you'd have to lower the black menu bar and it might be…