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Archive of everything [UE4 SCENE]

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JZAcH polycounter lvl 12
Hey all, 

This scene is a reimagining of my friend Yuya Takeda's concept, the archive of everything part - 2 'https://www.artstation.com/artwork/VODxP'

The concept was an inspiration to try 3d modeling and texturing on a bigger scale for me and not just sticking to relighting or speed design scenes.

Assets were modeled exclusively in Modo and use rounded edge shader for almost everything. The substance suite drives the texturing process with additional help taken from photoshop.

Check out more and better res pics here - 
https://www.artstation.com/artwork/xzYNAm

Leave your comments and thoughts below. C&C welcome







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