Here is my new private artwork (You can also look it at https://www.artstation.com/artwork/toolbox-bfe53a56-b994-43d0-a03d-2c7e48e74118 where you will find marmoset viewer). I wanted to play a little bit with wood texturing. It was done as a prop for the film industry, with a combination of a game pipeline. I like optimizing textures as much as I can, even in the film industry. I used the allegorithmic substance painter for texturing. ToolBox and Tools are on one 4k map, and the floor is on another one, which is also 4k.
I hope you like it, and of course, comments and criticisms are welcome as always.
Jopson: Thx, I am glad that you like it. Small hammer is done same way as big one, could you tell me what is not working for you, metal part or wooden handle? I would definitely like to make it better.
Doxturtle: If you go on artstation link that i post, you can scroll down, where you will find marmoset viewer preview. In it you can see textures on models. Only diference that oi was work on roughness/metals and marmoset convert them as smoothness/specular. I could post them here also, just tell me if you still want me to.
I think the reason why it gets my attention and bothers me is because it's out in the open; the other hammer is in a busier area, so I don't examine it as much. It's the handle that bothers me; the metal part looks fine!
What I try to keep in mind with wood is the grain direction; and I think that's what bothers me about this hammer's handle. There seems to be two grain directions; and one of them reads like stretching, which to me makes it feel very CG.
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Some very good wood texturing going on; particularly the chisel handles, and the box itself.
The hammer outside the box is the only one I dislike; it has some stretching or something that makes it feel very CG.
Doxturtle: If you go on artstation link that i post, you can scroll down, where you will find marmoset viewer preview. In it you can see textures on models. Only diference that oi was work on roughness/metals and marmoset convert them as smoothness/specular. I could post them here also, just tell me if you still want me to.
I think the reason why it gets my attention and bothers me is because it's out in the open; the other hammer is in a busier area, so I don't examine it as much. It's the handle that bothers me; the metal part looks fine!
What I try to keep in mind with wood is the grain direction; and I think that's what bothers me about this hammer's handle. There seems to be two grain directions; and one of them reads like stretching, which to me makes it feel very CG.
And here are some examples of end-grain: