Hey. I just renewed my license and updated to the latest version of Substance Designer, and I'm noticing some serious precision issues. Some nodes (maybe all, I haven't confirmed yet) straight ignores the bit depth setting, even when I start with a specific precision. I noticed this on warp nodes but theres probably more.…
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter
Hello, I know a little about 3D but just recently I'm experimenting with painting my models in substance painter, that's when I first heard about the concept of texel density. Usually what I did was work on real scales in blender, for example if I made a robot that in my mind would measure approximately 3 meters, in…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Apologies if I posted this on the wrong section of the forums. This question has been bugging me and therefore I decided I would ask for help from you folks on this forum. I understand the comparison request may seem strange, however the only reason I would stress on a comparison is the fact that both claim to be able to…
Hi, I've recently finished modeling gun and started texturing. Unfortunately I have baking issues. I made my model in Blender and It seems to me that there is some problem either with topology of my low-poly model or shading smooth problem (or both). When I'm just using shade smooth option and export model to substance…
Hello Hello Hello, I am new to game art. I sculpted a head in zbrush and zwrapped it to make a low poly. The problem I noticed is that there is ugly faceting around the nose and ears on the low poly. I was told to select soft edges to import into substance painter, but that doesn't solve the faceting around the ears and…
Another update. I’ve now moved into the material phase and started working on a first pass in Substance Painter, using my low poly rock assets. Right now I’m focusing on establishing a solid base, studying reference closely to get a more believable balance between exposed rock, wear, and surface variation. This is still an…
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…
Okey, So I started painting my project again in a new scene on a fresh install of 1.3.2. I painted most of the day and had dropbox make various file revision backups of my project. I get near the end of the day and I test my scene by saving "carefully". Then I close substance painter. Reopen substance, load the project and…