Hello all. So I have about a week before my next contract starts so I figured I would start a small project. I found this small storage room concept art and figured it was small enough to handle in a little over a week but had enough detailed elements to be a fun piece. Heres the concept. Yesterday I worked on the blockout…
Hello, everyone! I have never taken part in such large-scale competitions before. But although there isn’t much time left, I really want to try my hand at it. I like a lot of champions from the League of Legends, but I exactly knew who I would choose for my illustration. My character, Zoe, is spiritually close to me.…
Sketchfab is definitely among the best addition to a content developer (modeling/texturing) toolset , and especially with the photogrammetry uploads, from amateurs or professionals we've seen boosted the last one-two years. Being about to rotate, spin around, observe real world elements quickly in web browser brings so…
For short films or series I think engines or machinima style of filmmaking is great, like for episodic series where heavy re-use of background or sets is not a big deal (e.g. Big Bang Theory). For non-interactive feature length film I think it's still cost effective and more efficient to do it with the usual cg tools…
Hey Nick! It's a bit of a niche feature, but I prefer having objects which aren't welded at the center on different polygroups. I'll often hide the other half to make it easier to work with (the transpose tools in particular are a bit too sensitive when you have symmetry on). I've had some similar issues where the cursor…
yeah - do what selaznog and luke/calabi are saying - get yourself second set of UV's (say map channel 2 - dont worry - these are only temporary - in the end you'll be using your original set of UV's) -> get that big round element straightened out (so it looks like rectangle with all loops and rings going…
I second the recommendation to remove the animated images on the main page (with the possible exception of the one for the wastes - I rather like that one). At the very least, reduce the animations' speed. I also agree that the wastes is your strongest piece, so I would probably position it as the first element - unless…
I just deleted the back instead of stacking/offsetting/baking/restacking as I was short on time. The offseting of stacked(identical) UVs is avoid z-fighting during the bake(the ray projection is confused by UV islands that share the exact same space) So the stacked UVs are temporarily offset to an adjacent UV…
Yes I would do the entire boot together. Laces and all. Unless you have a game where you can customize your shoe laces :) Unless you are going to have variations on your boots I would just retopo them as apart of the legs. I'd do the buckles as apart of the body. The bullets... egh could go ether way. Personally I would do…
This is an awesome idea. I'd say loose the tail since Hellboy's head and hand really make it obvious that he's in it and the tail just looks odd. Also now the only elements of Wolverine in it are the claws (which looked a lot better when they were smaller IMO) and the dog tags. I'd definitely give him logan's hairstyle to…