Hello polycounter !!! I have recently done a alien character inspired by a old concept I had. I have done the Hi-poly and posing with zbrush, made the render also with zbrush and composited with photoshop. I plan to create a game version with texture and if I have the time I really want to rigg it and animate. Additionally…
It seems like this IS one of the places to post for game art. I hope I can benefit from posting here, and hope to grow into a 3D character artist here in polycount. Without further adieu, my first model. The concept I had drawn up. Base model made in maya. Brought it into zbrush. Was not satisfied with it, continued to…
Here is a small think I've worked on for a bit. About 10000 polys, texture size 1024x4096. Diffuse, Normal and Spec map. Rendered with lightbox in cryengine 2. The screens are screengrabs from the turntable of the model, you can find it the whole video turntable at: http://www.vimeo.com/12510644 And here are some wires and…
Hello Polycount! ;D After that inspiring speech by Adam Bromell at IGDA I just watched, I figured it would be time to step again from the dark and become something more than a lurker. Been studying multimedia for 3 years but getting in 3D at university in Montreal. There's this project I decided to do in 3D, a penguin…
Hi Polycount, I thought I'd start this thread to keep you all up to date on my final year project. I'm developing an interactive 3D human anatomy tool that will focus on providing a reference for artists. I'll be sculpting the skin, muscles an bones of the male body in ZBrush and developing the tool in the wonderful UE4.…
Greetings Polycount Folks! We are getting ready to pitch our title to a publisher in less than two weeks, and we need to get an animated 3D model of a mech completed. Our demo is working in UE4, so the final work will need to work within that engine smoothly and easily. I will be available to review work whenever needed…
Hey Polycount, I'm pretty new into rigging and there are somethings I'd like to do as a project but i've been told not everything is riggable. 1. is it feasible to rig a contortionist as seen below in 3d for a set of gymnastic animation shorts? I've seen a number of gymnastic clips in animation but most of them are limited…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…