Hello polycounter !!!
I have recently done a alien character inspired by a old concept I had.
I have done the Hi-poly and posing with zbrush, made the render also with zbrush and composited with photoshop.
I plan to create a game version with texture and if I have the time I really want to rigg it and animate.
Additionally I am interested if you have advice for create a rig of a bipped, I master 3ds max as modeler, had learn animation with 3ds max at school, but do you think is better to start directly to learn from maya ?
Also for T pose sometime I see character with real T pose and some with the arm like mine, what is the best for animate ?
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Hope you like the concept.
Thanks