hi everyone just wanted to see what you think are the biggest problems when making 3d game assets? not just for next gen but any platform ( DS, PS1, XBOX, WII.......) thanks, any response appriciated
Hello. I address the following questions with a view to a computer game for the PC (RPG from isometric projection). This should help you a little bit with answering my questions. Can one model penetrate with its topology through another model or should I combine them into one? What are the advantages of both solutions?…
Hey guys am trying to recreate the First person template that comes with unreal but i don't want the guns,arms etc. I just want to control the camera around the scene as it would look from a human's perspective but i cant seem to connect the controlles to the camera and i can't move. I understand you can just delete the…
I've been trying to solve this issue since last night and I can't seem to find a working solution. You can see from the screenshots I'm trying some different lighting solutions. I don't have mirrored normal maps, my UV shells are padded properly, I tried changing the indirect normal world property to 0 and that seemed to…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
So after finding out what it was called in the first place, I am now faced with the task to get it into UE4. Because it will be a game asset it obviously can't be a million polygons. How do i do this? I'm assuming zbrush but I am not sure where to start.. Anything that will get me in the right direction is appreciated!…
Greetings All, Does anyone know of a good tutorial to take a 3d model and project it to a 2D plane model? I have some high detailed trees that I want to have as low LOD 2D trees. Thanks in Advance. Cheers, -SGTGunner