Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Hi there. Previous year and a year before it happen to be quite busy: during this time I worked on a few motorcycles for the recently released “Ride 2” game. It is fare to say this game is a motorcycle racing simulator, so accuracy of the model was a primary aspect of given requirements. I performed a few different tasks…
@Frigus @Neox @aniceto for those helping: (seems like the same topic in an alternative thread, just a heads up but some possibly helpful info for those that care.) https://polycount.com/discussion/238105/3dsmax-something-similar-to-blender-mesh-machine-offset-cut#latest
This is my first character model/ sculpt and would love some feedback from anyone willing to give it. I made the base mesh in Maya and did the sculpting in ZBrush. It is based on the Dungeons and Dragons monster the Beholder originally owned by TSR and currently owned by Wizards of the Coast. I would really appreciate any…
My latest endeavour - trying to model "Newt" from the movie Alien's face. This is doubly challenging - trying to model a the face of a slighting older child, trying to model it with an expression that isn't that flattering and not to mention I haven't modelled hair before! I'm no way near finished, but what little I know…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
hey, maybe a couple months ago someone posted a link to a project they were working on, it was an action RPG but they had this crazy huge skill tree. anyone got a link to that?
Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs? I just start to think that I can save some time while drawing Height map + Normal map but not modelling geo for bake. Substance Designer is not what I'm looking for too because I…