This is my first character model/ sculpt and would love some feedback from anyone willing to give it. I made the base mesh in Maya and did the sculpting in ZBrush. It is based on the Dungeons and Dragons monster the Beholder originally owned by TSR and currently owned by Wizards of the Coast. I would really appreciate any improvement suggestions and possibly some tips and tricks in the future for how to create better products in ZBrush.
Sincerely,
Logan Shepard
Replies
Keep it up, man. The Beholder was always a freaky monster to encounter.