Hi, I'm wrting a 3D importer to Toolbag at the moment. My app is passing the path to the FBX and invokes Toolbag with an import script and that path as arguments. It all works fine if the path and name don't contain any special characters.But when I have some polish letter (and I guess any other special characters) it…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
EDIT: PROBLEM SOLVED...check bottom post for solution I have a couple of questions to put out there to anyone who knows enough of unreal 3. I have a decent understanding of the editor, but just some things are baffling me at the moment. 1... When building lighting in my scene I end up with some soft/blurry shadowing...In…
Lucid Games Studio is looking for talented Environment Artists and Animators to work on our current project. LGS is currently not funded but will be seeking funding in the future, so this is currently a non paid position. If you are looking for an exciting next gen project and are passionate about video games then you…
Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…