So I took a pass at it and haven't really figured it out, but I wanted to share a few discoveries anyway. I'm attempting this in Arnold since that is built into Maya these days. First thing you need to do is set the attributes of the meshes you want to use opacity, under the arnold section, uncheck opaque. If opaque is…
Heya, Anyone know of a DX shader I could plug in to max to see some modulated texture blending? E.g.: http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html
I recently released a few custom shaders for Toolbag. Here they are if you missed seeing them on the Facebook group! https://gumroad.com/tylerwalters Two Sided https://vimeo.com/297500619 Colored AO https://vimeo.com/297501527
This is probably a very noob questions, but when writing compute shaders, is it better to pass your data in as a struct in a single StructuredBuffer or as multiple individual StructuredBuffers of floats? Here's some examples: struct Data{ float DataA; float DataB; float DataC;}; RWStructuredBuffer<Data> MyData; or:…
Hey guys, for an art test I need to have the specular and gloss in the alpha channel. Unfortunatelly Xoliul doesn't seem to support this, are there any other good shaders for 3ds max that will allow me to use the alpha for spec etc ?
Hi, I'd like to create a shader for visualising the wireframe (without the tris) of a mesh. It will always be displayed on top of other geos. I have one already (MPxHardwareShader) which works fine with maya legacy viewport, it has to be port on VP 2.0. It could be a shaderFx on a MpxShaderNode, it doesn't matter.Any help…
I would love some C&C on my stylized rendering attempt :) I've added some cel-shader lately and worked on the particle effects (you can see it at the torches, though a little bit hard to read atm). Here's the current most stylized version: And here is a comparison shot showing different levels of stylization:
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Yes, I understand that :p maybe I should have been a bit more clear on what I actually ment. on the 3rd image you have reached a pretty good point where your skills align with a consistent style and look. up to that point you are actually improving your work with rendering and such, but after that, its starting to…