didnt get EA tester job.Very Corporate would not have enjoyed working there.My intention was to go in as qa and meet artists to pickup some pointers.But,qa are on different floor and would never have met them.Only qa team leader would deal with art dept.Got 22 out of 27 in assessment test lost points on watching game…
Hi all, long time lurker. I am interested in making an asset pack geared towards RTS style games for the asset store meant more for PC than mobile, and I was wondering how most buyers would prefer the textures to be done. Would they prefer an atlased texture or an individual texture for each building or prop? If I do a…
Slack can be obnoxious especially if people make a bunch of channels or start direct message groups and mostly use it to just talk shit. But Slack can do some good too... It can help reduce randomization If you've ever had a day when you do nothing but get interrupted, slack can be a nice way to divert some of that desk…
Often these will simply get a shader setting to disable backface culling. But it really depends on the usage, some games use explicit hems with some inner triangles if they could be seen by the player. Depends on what other meshes there are to interfere with. Generally you discard any triangles that are never seen. A shell…
Please excuse the title. Anyone can pitch in, but I am interested in the opinions of those who have hired or will hire 3D modelers for contracts: * Do you first seek to hire a contractor/vendor to provide 3D assets, or do you search for "ready-made" models instead? And let me know why either way * Do you feel the need for…
SP 2.6.0 Substance Painter 2.6 is available! Here is what's on the menu: New default plugin "Resources Updater" and Resource Management Scripting API New ability to rename and reassign texture sets Changes * Add new sample project "Meet Mat" * [Plugin] New "Resources Updater"
plugin * [TextureSet] Allow to rename and add…
Hey Polycount: I'm making what is essentially an art rendering test scene for the rest of the artists on The Maestros team. Blocked out chunks of our RTS Environment art so other artists, if given just the map and the associated UDK packages, can bring in the assets their working on to see if it fits well in the game.…
You can check it yourself just by changing specular quality parameter in Painter . Default "low" looks same as in Designer. Ultra makes any material shine a lot. Especially in mid grey roughness values. Imo correct intensity and spread of highlight spot is basically main feature why we once switched to PBR pipline, right?…