That seems to be the crappiest way to do cut scenes, I know the benefit of using it as a loading screen is nice, but there's is always a break in graphically fidelity when a game uses that approach. Also I wouldn't say most games use that, they are often in-engine cut scenes that use items that you gave your characters.
The new Prince of Persia and Afro Saumari games both have a kind of sketchy look to them. A few years ago the cool thing was cel-shading. There are always a few games out there that have pretty normal stuff in them-- GTA4, Splinter Cell, Drake's Fortune. People here at Polycount came from modding Quake. They kind of like…
http://docontract.com/ I came across this the other day, a great resource for quickly generating a contract, if you're a freelancer or another kind of game contractor. I just used it for a new client, in fact. Easy and straightforward. Interview with the guy who created it:…
Hi all, Looking for some feedback on some of my anims for a Hack and Slash game I'm putting together. I've got a run, walk and 4 attacks. Any feedback is welcome. https://syncsketch.com/sketch/a60422c471c5/#/8011842/8672867
Hey rooster! Haha, thanks! Yeah, I think in the next game I will be doing a lot more critical brainstorming when it comes to the font... That one gave me so many issues as development went on. That's my personal twitter but its also the companies. For the most part you will get me saying things about the game or what we…
Hi. My name is Polad. I've studied in film concept painting from State Painting Academy of Azerbaijan and Media design in Metropolitan in Budapest. I'm also self thought on digital art both 2D and 3D. I'm skilled at sculpting, re-topology, poly modeling, UV mapping, texturing, materials and shaders. I'm also familiar with…
Hello fellow Polycounters, Please let me introduce myself, my names Imran and I'm an indie applications developer/programmer. I've developed a few mobile applications for Android & iOS in the past and have always had problems with the design side of things and could never get myself to approach learning it because I simply…
I set up a scene for my demo reel render in UDK. Due to my noobness, I use a lot of small sphericaldensity fog(not sure if that's the right name) for my small area fog effect. and two big sphere fog for my bigger volume fog and I have one overall height fog to blend the default UDK skydome and the black floor. I'm not sure…
Hello there, I'm a Concept, Character and prop artist looking for work I'm looking for positions that are Full-time or Contract My skillset and experience: Software: -3DS Max -Zbrush -Substance Painter -Photoshop / Procreate -Unreal Engine 4 (currently experimenting with 5 as well) -Maya -Unity - Perforce - Hansoft - Slack…
You may have heard some rumblings a few months back, and the rumors are true: I joined a team of monkeys (8Monkey Labs), and that the game we're working on (Darkest of Days) was officially announced and featured in PC Gamer. Despite having a small team, we have two polycounters on-site (EQ and myself), as well as several…