I'm having a problem with my normals in Maya. I had created a CV curve and rebuilt it, then lofted it to make the above shape. I was planning on deleting the edges I don't need for a smooth face, but I can't because they are border edges, which I think is because of this double normal problem. Does anyone know a solution…
Here is the current model I'm working on. I'm really new to modeling so I made a ton of mistakes along way, rebuilt everything a couple of times etc. It's finally at a point where I happy with the look, but unfortunately I have to find a way of removing 10k tris. It's currently at 20k, but I want to get poly count to the…
So I missed the timeline for Allegorithmic's A Roadtrip in 2116 contest but I liked the premise so I wanted to still make project out of it. My idea is that for some reason or another modern civilization is gone and the roads have deteriorated because of it. But the new civilization has rebuilt itself to the point where…
I imported a custom mesh and copied it 3 times over. I rebuilt lighting and still it is showing a strange lighting result. I built my lightmaps on a different UV channel and they are not overlapping. Do I have to tell uDk to use my lightmap channels? Or does it auto detect that I have them. Could this issue be caused by…
I did something similar to what Biomag is saying, I traced as many body curves as I could with the ep curve tool (I use maya) and then rebuilt the curves and bridge a nurbs surface smoothly linking to the different curves, then I later convert to it to polygons I dug up my old truck to show how few curves are actually…
Seems to me it is not just a low lightmap res. issue. Your dominant d. light is just being dominant and casting the shadows and the point lights are adding to it, and when you select the point light the editor is showing you a preview of how the shadows would look like if you were using it instead of the d.d. light. Remove…
It actually does have a lot of noise. I had too much low-frequency noise on the last picture. I completely rebuilt it and it looks much better now. I used a higher-frequency noise, and also layered a bunch of goodies in to make it pop. I have a few other spots I want to touch, then I'll post another update for the critique…
Hey there ! I'm letting the hair rest for a little while and decided to tackle the eyebrows. It's basically the same method as the hair, using Dylan Ekren's hair brush and placing strands one by one. Also rebuilt the jacket quickly in topogun to get some clean topology to work with and continue refining the face. Not sure…
Okay so I am a noob when it comes to the UDK to be honest. And I've been having some trouble with shaders in general for a while now, they always look dodgy. This simple brick wall I created shows my problem, basically I get this darkness creeping in, the back face away from the light is just black too. [I just placed it…
Hey guys I am working on a project and when I try and package it up to send to someone it gives me a warning that my lightbuild scenario map file is too large (over 2gb) So I went back and made some edits and rebuilt the lighting and when I try and repackage it, unreal still tells me that the file is too large even though…