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Face has double sided normals, can't conform them

polycounter lvl 10
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Chris Bruin polycounter lvl 10
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I'm having a problem with my normals in Maya. I had created a CV curve and rebuilt it, then lofted it to make the above shape. I was planning on deleting the edges I don't need for a smooth face, but I can't because they are border edges, which I think is because of this double normal problem.

Does anyone know a solution to make only one side have normals, and why it happens?

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