I'm far enough along that it's time for a polycount thread for this. My roommate and I are starting to work on a small game using the Torque engine. He's covering programming, I'm covering art. We're keeping it small in scope to cater to the small team size. Right now he's busy with work/school, so I'm just getting as far…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
Hello Polycount! Just recently I decided to start learning 3D-modeling so I'm still a newbie. I'm using Maya 2012 and so far I've started off by getting fimiliar with the most basic tools like extrude, cut, merge, setting up image planes etc. 3 days ago I begun modeling my first "real" model which is a F4 Phantom. This has…
Hello there Polycount Community, I've flown over this website a few times, and I finally decided to sign up. I've been interested in game programming for quite a while, but recently i discovered that the actual level design/art is even more attractive. I'm only 15 years old (I hope everybody here is serious enough to not…
Spent Sunday doing some practice within illustrator and created these shapes, thought I'd share here. Feedback or ideas on how I can improve are always welcome.
Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
I sculpt and painted him in ZBrush, made a render and sent to photoshop. Then i gave him some photoshop steroids: And i cut him in pieces. - - FeedBacks?