Hello everyone! I have been working with this tool for a few months, mostly on our internal projects, and I think it's time to get it out there. It's still in development so feel free to suggest any additions or alterations. It can easily be altered to accommodate 3rd party packages such as other UV-Packing/Unwrapping…
We are on
the hunt for a talented, experienced and driven Senior Pipeline TD. This is a
rewarding, highly responsible and ambitious role. As a Senior
Pipeline TD you will provide technical support to the team. You’ll identify a
wide variety of software or technical possibilities to assist both production
teams, single out…
I am looking to do a very specific task, which is to paint multiple stencils onto an object at once so they all line up, and have each stencil correspond to a texture channel, so like this: Stencil 1 Albedo - Paints into diffuse Stencil 2 Utility maps - Paints into specular Stencil 3 Displacement - Paints into…
Yes, it's alive and well, but not so many people use it - lack of GUI and complicated (but powerful) SDL are the main reasons. Despite that, serious specialists still using it in their works: https://paulbourke.net/stereoscopy/pov_odsp/ I was a student when discovered POV-Ray in 90x, then came back about four years ago.…
Hello everyone, long time user here (Runner), here to bring you some good news :) Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame. Our virtual texturing, aka mega-texture,…
@Isunoj low poly artwork is allowed you can still do a very low entry with any editing tricks and still have fun, yeah it has been a while, tried to make it as long as possible for anyone who might see things later on. It is excusable since the "summer" was going on in many places.
What is nice about Mari is that the brushes feel similar to how brushes behave in Photoshop. So that might be good for organic stuff, or if you are used to a workflow with photoshop. Sadly there is no ability to do stuff like multichannel painting like in painter or 3D-Coat. All in all working with Mari feels pretty…
Marmoset Toolbag 2 Tutorials & Demos Tutorials: * Getting Started, an intro to TB2 (text) - By Joe Wilson * Physically based rendering theory (text) - By Jeff Russell * PBR in practice (text) - By Joe Wilson * Dota 2 Shader (video) - By Joe Wilson (most of this can be automated in the current version by importing the .vmt…
We have some figures here for rates to charge. http://wiki.polycount.com/wiki/Freelance#Freelance_Rates It's highly variable though, really depends on your geographic region, experience level, how many clients you have already, etc.
It's all context-dependent, something you learn best by doing. My advice is to try forcing yourself to stick to a lower resolution, and fix the problems you see. You will learn how to minimize repetitive features in a texture that is tiled. You will also learn how to leverage vertex blending and other techniques like…