Hi All, We are looking for another Spine Animator/Rigger to help us on our on going project. We like to make good relationships with our animators as we look to continue to support this game for the longer term. But we would need you to start as soon as possible! As we are already working on future updates for our game.…
Recently sent this off for a potential animator role in a games studio. Still waiting to hear back but I would love to get some feedback what I could have done to improve this! I am very pleased with how the special came out for sure but I know it could have been pushed a bit further. All 3 were done in just shy of 3 days…
This afternoon I spent a while working on a lighting previewer. Then max spoiled it Im in max 8 I want to have a day cycle animation, where an ambient light turns from day to night and back over a few hundred frames. The ambient omni in the scene will change colour and strength, then I'll have a sun and maybe a moon on an…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Hi All, I have a question on how the ships are animated in Star Citizen. I'm working on a similar ship model and want to see how star citizen does its animations. Are the parts that move their own separate meshes with their own UV's and textures? Is the ship broken up into parts that move? Because I'm trying to figure out…
Hello fellow devs, I am seeking intermediate to advanced character animators who are proficient in 3DS MAX (no exceptions). Being able to assemble your own rigs is a plus. Facial rig+ blendshapes (or your own GUI controls for facial animation) The project in question will be an up-close animation of a 3D person replica…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello, I am not an expert animator, nor I am 100% sure about how a game animator portfolio should be. But there are my thoughts: -Your website looks clean and nice. Easy to navegate and simple. A bit too simple... :poly124: I didn´t find any information about who you are...what you have been doing. A resume or a short…
I have been lurking around for quite enough time, and so i figured i would start to get to know EVERYONEEE!!! ahahha!!! I started off with drawing when i was 6...Next thing u know im creating my own comics, idolizing people such as Jim Lee, Joe Mad, then im in art school, and then i got lucky enough for a break in the…
Hello everyone ! I am currently working on a game ( demo for now ) which I will be presenting to 505 games the beginning of October and I really need a experienced animator and visual effects artist , full time and with a lot of passion. The game is a post apocalyptic 3rd person shooter sandbox developed in Unreal Engine…