First time posting my WIPs here so a little nervous, I'm currently working on my folio and found a cool concept by Hunter Bonyun for a mobile game called Saber's Edge that I wanted to make. Been working on her for a while now as I've also just been finding my way in ZBrush, so far I'm really happy with it, and intend on…
I'm a hard surface modeler so probably worthwhile mentioning to take my feedback with a grain of salt... So here goes (...hastily trying to recall tafe-college level anatomy class 101) Now initially at first glance I agree, there appears in my opinion to be a number of disproportionate issues with the underlying structure…
Wow dude.. keep cool :) I checked your first file you posted and as I thought there is some fundamental misunderstanding going on. - First (as you should know now) you have to use the Armature modifier on the model - Then your vertex groups are not named correctly. For example they need to be named 'DEF-upper_arm.L.001'…
remakes are definately quite not legal :) , spicing up the old game with new graphics cannot be stopped though, and there's quite some room to do so: a character in the original was mostly optimized down heavily to one single 128x256 texture, the artificial limitation is at 256x256 textures, but you can use as many…
Using naming conventions is game development 101. Too bad that the majority of non-technical developers never get slapped on the wrist when they ignore the subject. Trust me, if you join a studio and always use good naming conventions, you will get plenty of love from the technical departments! Nothing is as frustrating as…
Here's your options in my opinion - Just buy a smaller ATX case, you might find one about half the size of your current case. The Fractal Design Node 605 is $160 and looks like it could work, and is less than half the size of your current one. You might have issue with where you keep your storage and your heatsink's size.…
I worked as a graphic designer for 5 years before working where I'm at now. The pay was decent and required a graphic design degree or a similar degree...in my case, Media Arts/Computer Animation. So it's possible to go that route if all else fails. I took that job as my "plan B" just to pay bills and get some real world…
man if only my threads on P&P had this much activity haha ^There are all interesting insights. I'm still trying to wrap my head around pbr/metalness workflow, I've read over the 'pbr in practice' article on the marmoset site but am still confused with regard to what exactly I'm supposed to be doing differently/what to…
Leave the resolution at 72. Even if you were rendering for print its usually faster for Maya to just render at 3 - 4 times the dimension sizes than it is to render at 300 dpi*. Then go into the Maya Software tab, and change the Quality drop-down to Production Quality. This is a preset that will also change the Edge…
Here's all the original covers. http://www.fightingfantasycollector.co.uk/book_covers.htm I recall my favourite being City of Thieves. I also read The warlock of firetop mountain and Talisman of Death an awful lot as well. Found this box set that I might have to purchase on Amazon. Shame they aren't the original book…