Hi, im trying to sculpt a realistic generic male, it seems off but im not sure what it is that is making it look odd, i want to push this as far as i can, any tips or critique would be amazing, i chose a square face because "in my opinion that face shape works well with undercut hairstyles"
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I'm a hard surface modeler so probably worthwhile mentioning to take my feedback with a grain of salt...
So here goes (...hastily trying to recall tafe-college level anatomy class 101)
Now initially at first glance I agree, there appears in my opinion to be a number of disproportionate issues with the underlying structure which is especially noticeable in 3/4 view, namely:
Also curious if you're using a Ecorche for referencing, if not then I strongly recommend that you do because at the very least from the outset, will help introduce accuracy.
Anyway keep going and don't forget to have fun, as well - Cheers 🙂
Thank you for the feedback!, I'll work on the things you mentioned!, I'm not using a Ecorche but I'll look into it as well, my main reference at the moment has been googling generic square or elongated male faces and a little guess work