Hey Folks, Does anyone know how you could create a system to act like a throttle in 3D Max. For example turn up a dial and wheel starts, turn it down and the rotation slows etc. I've had a play with using a float script on a rotation axis in Max but at the moment if I turn down a dial it just reverses the rotation rather…
Hey guys, I'm busy working on a scene and have imported several meshes already. When trying to build the scene i'm getting a full washing list on errors in my lightmaps eventhough I've made some primitive(quick) 2nd uv's in max. Can anyone tell me why it's driving me insane ? I've checked the uv's in EU4 itself as well as…
Hello, i face a problem, a lot of the time when developing photos in lightroom Lightroom 5.2 i want to set (decrease) the highlights parametrs even more than -100 (-150, -200) etc. Or sometimes boost the shadows beyond +100 (for example +150 or +200) but lightroom allows me to only set range between -100 and +100. Is there…
Hi there. I have a question for 3Ds Max. Is it possible to put multiple Skin Modifiers ontop of each other? My idea was to have multiple Skins that affect different parts of the Mesh. For example: Skin -> Mouth, Lips Skin -> Eyebrows, Eyelids Skin -> Neck, Head as a whole Putting everything into a single Skin Modifer NEVER…
Hey hi all, so what I am unable to understand is making texture sheets with different materials like wood, cloth and metal for example on same texture. As per learning material on PBR you are making albedo, rough/gloss and spec in a way that it relates to the surface you want like metal = white wood = black in specular…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…
Hello. I would like to ask you about good non-technical tutorials that can help in for example better texturing, rendering, composition etc. I have difficulties finding good tutorials like that, much more popular are just strictly technical videos. So far I have only two good sources:…
I see, must have missed that info in your original post. While I don`t know what`s happening under the hood, I think from a content creation point of view, keeping normal map handedness consistent and independent of graphics API used makes things easier and less error-prone (for example Unity marketplace assets work…
I have a question and it would be great if some senior artists in the industry could show me how they work and their opinion on this subject. For example, if you get a concept art of a control room from the 80s with many props like radio, computer, control panel, etc. Are you gonna do research and reference exactly the…
I would suggest deleting the old pieces, for example that table with the book. When it comes to a portfolio more is often not better. People have gotten hired off a single artwork in their portfolio. Recruiters' time spent looking at your stuff is measured in seconds, you don't want them wasting it on inferior art + seeing…