It's partly based on the tower of hercules in northern spain. The original tower has no roof but a light house dome on top of it. But I want to keep the balcony on top rather open, I tried to put a tiled roof on top of the balcony but it looked silly and the tiles were also a pain to place and cut correctly. For now I put…
Hey guys! We showed you a while ago the concept of one of the scenes of our game Asterion (http://polycount.com/discussion/comment/2629811). And I want to show you today one of the creatures that will appear on the game. This will be sort of a blog like the last post where we will keep the progress of the character art…
I paint in Mudbox. I tried painting in png 8bit, and now TIFF 16 bit floating point. happens with both. guess it must be my file settings that does this. the colors seems to have a problem blending together. for the first few seconds it looks fine, but then is slowly shows itself and grows bigger. is there a name for what…
Oh yeah, I’m not a fan of windows. I don’t really think people love windows. They have to use it because there’s no real other options without big compromises. I have a MacBook Pro but I used it for everything personal files, although it actually does a decent job of Blender, Maya, Zbrush and Unreal Engine. But I have a…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
A decal is usually a new, unique piece of geometry that's spawned just above the surface. Whatever's behind it has no effect on the decal itself - the decal just draws on top.
Intro and research I'm doing a small little side project alongside my university studies just so that i can work on and improve some of my techniques and areas in my work flow. my main focuses are going to be effective high polygon modelling, and by that i mean ensuring i keep the topology clean and ensure that its…
I remember these days....man you're staring up at the mountain! I've climbed it, achievable.....with great persistence and tenacity. (Please tell me this is a highschool or Jr high assignment or your sadly throwing money away). * Spawns, you never want direct sightlines from one spawn area to the next. * Flow: there really…
Hi everyone! This is my first post here. I've been working with Maya for a little over a year now and recently started using ZBrush. I figured it's about time to get professional feedback instead of doodling around using my own judgement. I look forward to the critiques! Thank you :)