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Adding bullet holes that may span UV boundries

I'm currently working on my first (properly UV) mapped 3D model. It is very low poly because it is for use in Flash (No molehill, see attachment). I envisage it being used for a multi-player FPS and was thinking about when someone shoots the wall that it would place a bullet hole on the UV but then I started to wonder about what would happen if the bullet hole crossed a UV boundary? My initial thought is, the Bullet hole would appear in multiple places on the building and that would be rubbish.

Obviously I then thought, how would I avoid that and thought about masking the relevant poly but I expect that check could be pretty slow and wondered if there is an 'official' way of going about this?

Thanks for any info :)

RipX

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