It's not that hard to guess? Just make realistic art? Grounded in reality things? Sci-Fi with realistic materials etc etc, the rest is just sci-fi or fantasy dressing.
My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs. UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
Hi, Let's say we talk about 4k maps. Realistic characters, (But not hyper realistic!) TIFF? TGA? JPEG? Ps? JPEG is compressing images and might loose a quality? thanks in advance
Hey everyone. How can I make eyebrows more realistic and accurate? I get only too thick brows. I also have tried using fibermesh I couldn't get realistic results.
This project is going to be a high poly, realistic building, which I have not done before. The Feathers Hotel in Ludlow, UK is a gorgeous building with a great history - It is believed to be one of the most haunted places in the UK. I watched a few documentaries on the place recently, and as much as I love ghost stories I…
Hi I'm a recent graduate and am applying for 3D artist positions. I haven't gotten any returns or interviews on my applications. I am currently working on adding realistic assets to my Portfolio but haven't added any so far. I would like to know what I can improve on to make companies want to hire me.…
Good point Malcom...a realistic lighting would be kinda gay looking...kinda forgot this was for a game, haha. Still looks awesome bro...i swear its so realistic
Thank you for feedback guys. Yeah, adding something realistic seems logical. Shrike, can you pease exaplin why i will learn more by doing realistic assets?