Hey all. I'm just looking for some general advice on modelling technique and best practice. I'm relatively new to this, but not a complete beginner. I model mainly for games (using Unity), but this is more general advice I'm looking for. I was just wondering what the best practice is for having complete meshes, with every…
Modeling practice in Maya. C&C much appreciated, especially on the wires. did this a while ago and tried to fix the wires as there was a lot of redundancy/extra polys. Not sure if it was successfully done.
Hi, hope this is the right forum :smile: I'm kind of exploring everything in the 3D world. One thing I've noticed, is the difference between topology for game props and those high-res props. I really want to work with games, but also for other industries, where sub-d modelling is needed. My question is if I would aim for a…
practicing my female character sculpting again. Made the mesh from scratch like usual. I'm just about to hit my 1 year mark since trying to be a character artist. about my 8-9 month mark for Zbrush. I'm glad I didn't stick to Mudbox lol. Hopefully I keep improving. Hitting a wall is always scary.
hey Realistic anatomy is something ive long neglected studying, so im starting a practice thread. So here goes, first post. what better to start with than a grizzled old bald man? This is my first sculpt of a real person, so cc will be helpful. ive logged ~5 hours into him he's based on a character, can anybody recognize…
Hello. I haven't posted a thread here for a long time now, because I was busy with work, and when I had free time, I usually spent it with examining some technical stuff instead of doing actual art. Its about time to break this, especially because until now I was spamming the waywo, which isn't a nice thing to do. I was at…
Greetings, people of Q2PPM! Here are my new skins for Quake 2! Wait... what year is it? Oh yes! Happy 20th, Polycount! XD All joking aside, I have been going through Sam Nielson's course "Fundamentals of Lighting" on Schoolism. I've also been looking for a way to apply the information to hand-painted textures. I figured…
Hello fellow polycounters! I'm a long time lurker and infrequent poster to this incredibly awe-inspiring forum, i've had a very keen interest in character modelling/sculpting ever since my 2nd year of university, now i'm in my 3rd and final year it's time for my dissertation and I thought it would be a good idea to ask for…
Update: opened the big door to add a small cave. The idea is having a bit everything .. test and showcase different types of art assets in the same scene : so i thought of some rocks, and next would be some kind of architecture ruins inside the cave and an alien plant growing out of those. There's a risk something can…
Hello folks. After the Brawl, I decided to study and practice 3d a bit more. So, I'm sharing my studies with you Polycounters. I hope I can master this some day. This is a monster of rock I started some days ago. And this is my attempt to do a stylized old guy. Thanks for visiting!