Hello folks. After the Brawl, I decided to study and practice 3d a bit more. So, I'm sharing my studies with you Polycounters. I hope I can master this some day.
This is a monster of rock I started some days ago.
And this is my attempt to do a stylized old guy.
Thanks for visiting!
Replies
*saves screenshots to concept art folder (for inspiration)*
I'm finding my anatomy knowledge even more useful know when I do 3d as it really works you at it. Keep it up mate!
Before I get back to the previous models, here's my 3d version of Sailor Moon concept by Dirk Erik Schulz, AKA Themrock. This guy is a monster at drawing.
http://cghub.com/images/view/63635/
It's not finished yet.
Some more work on the old guy.
Not much time to practice this week. Anyway, there's a head.
The guy reminds me of Rick Astley.
Well, I've watched the trailer of new Conan's movie, and I felt not happy. That guy is NOT Conan! So, I decide to make my own rendition of him, to make him more justice
I want to push my strenghts and really learn with this one, so if you guys could give tips or comments, I'd be grateful.
Crits:
It might help to emphasize the tightness of the headband by puffing out the hair/head above and below it?
If you're going to animate it (sounds like you won't?), the teeth could be problematic, but not impossible (Kyle from Fanboi and Chum Chum makes it work), you could end up having to shrink the teeth when you close the lips otherwise its going to be pretty hard to make some of the needed mouth shapes. Typically when you do facial animation you want to start from a blank expressionless pose and animate the expressions in, instead of trying to fight one expression constantly.
As a sculpt its awesome!
Dan: Thank you very much for your kind words. I'm trying to follow your advice and not detailing things too much. I believe this really fits much better with my drawing style.
Unfortunatelly, I'm having little free time to work on this project
But here's an up. Conan now is made of one single piece, what makes him easier to sculpt. I'm feeling that by now he's looking like a plastic toy. How can I make him more believable looking? I mean how can I make him looking more like a live creature?
awesome style tho
Here's a test I did, to learn a bit more about rendering. Sketch was done in Paintstop, modeling and rendering in Zbrush. No BPR, just best renderer, in Zbrush 3.1.
Some anatomy fix suggestions:
-The front part of the deltoid is not inserting correctly under the deltoid, this also throws off how the pecs insert.
-The lower back anatomy needs revision (latissimus dorsi).
-Fix how the tricep inserts under the rear of the deltoid, (hint: currently it doesnt!).
-Maybe shape the bicep more like a cylinder cut in half instead of balloon shaped (personal choice i guess...). There's a muscle between the biceps and triceps (brachialis) giving the impression the bicep is like a balloon when seen from the front.
check out Big guns' Arnie for some pointers:
http://www.zbrushcentral.com/attachment.php?attachmentid=40365
Sorry can't help much with realistic renders =/
Raw render:
then more people here will write stuff...
(but to be honest some people on polycount are so afraid of naked figures and will write hatefull comments that I wonder why they are working in the art field in general)
the fur could need some more work it looks at the moment like a simple overpaint.
the anatomy is well described,I expecially dig the details on the hand.
Worst advice ever
Are you smoking crack?
***
Personally I'm not a huge fan of caricatures, but it is technically a very well done asset Looking forward to seeing what your next project will be!
I think it is always good to be able to build the different genders.
not only different gender there are also different human types which could be mastered.
It's a bit difficult to give crits on stylized work i guess, each of us could take a different direction. The only other crits i can offer would be about making the gap between the front teeth wider and fix the anatomy of the tricep.
The heads of the tricep are not fused together all the way down, they're like a horseshoe
http://www.deeptissue.com/learn/elbow/triceps.jpg
You did a great job fixing the anatomy i pointed out by the way
Can you help me to improve this?
The side of the face also looks too flat.
I am not character modeler so I can't provide the type of critic they can, but when I look at this, I think you need to do more on the rest of the body before atleast I can critic properly
Who is the character? What is his role and what is he supposed to be doing/feeling right now?
Obviously I can make my own assumptions, but I just want to know what you are working towards.
Loved your Conan piece by the way
SirCalalot: I almost always fail in giving a background for a char, before start. My girlfriend have already stressed this issue many times... I hope I can change my way of doing things soon. By now, I think he's just a demon in a powerful posture, like if was giving a command for his demons army.
Here's a master copy, because Alex Oliver is a master!
http://www.zbrushcentral.com/showthread.php?62748-Sketchbook-(6-16-10)-NEW***movies-added-pge-158-159-160&p=485419&viewfull=1#post485419
As for your latest piece I would round of the shoulders a bit more in the side view. It seems to be a tad square...ish.
Well, I'm learning 3d more to apply on 3d concepts than to make fully animatable chars. So, here a practice in this direction. I haven't touched some parts yet, like his legs, but these pics give a good idea how the thing is developing.
Personally I would love to see you try your hand at significantly more intricate sculpting. I think with your fundamentals you should be trying to chase down artists like mrkite and b1ll
http://postfiles9.naver.net/data32/2008/6/26/264/face1_sworswor.jpg?type=w3